STARCRAFT II: WINGS OF LIBERTY
The game revolves around three species: the Terrans, human exiles from Earth; the Zerg, a super-species of assimilated life forms;and the Protoss, a technologically advanced species with vast mental powers. Wings of Liberty focuses on the Terrans, while the expansions Heart of the Swarm and Legacy of the Void will focus on the Zerg and Protoss, respectively. The game is set four years after the events of 1998's StarCraft: Brood War, and follows the exploits of Jim Raynor as he leads an insurgent group against the autocratic Terran Dominion. The game includes both new and returning characters and locations from the original game.
The game was met with very positive reviews from critics, receiving an aggregated score of 93% from Metacritic. Similar to its predecessor, StarCraft II was praised for its engaging gameplay, as well as its introduction of new features and improved storytelling. The game was criticized for lacking features that existed in the originalStarCraft game including LAN play and the ability to switch between multiplayer regions. At the time of its release, StarCraft II became the fastest selling real-time strategy game of all time, with over three million copies sold worldwide in the first month.
Gameplay
Wings of Liberty has 29 playable campaign missions, but only 26 of them are playable in a single playthrough since three missions are choice-related alternates. There is one secret mission named "Piercing the Shroud", which can be unlocked on the "Media Blitz" mission, by destroying a Science Facility in a corner of the map.StarCraft II features the return of the three species from the original game: Protoss, Terran, and Zerg. In the Terran campaign, the original StarCraft briefing room is replaced with an interactive version of the battlecruiser Hyperion, with Jim Raynor, now a bitter and hard-drinking mercenary captain, as the central character. In a departure from previous Blizzard games, the campaign is non-linear, with Raynor taking jobs for money and using that money to buy additional units and upgrades. Although each play through will vary, the end result remains consistent, keeping the storyline linear. Vice President Rob Pardo stressed that each campaign will function very differently. The Terran campaign, Wings of Liberty, places players in a mercenary-style campaign, as Terran rebel group Raynor's Raiders raise funds by taking assignments from outside groups. The second release, Heart of the Swarm, will be Zerg-focused and have role-playing elements. Kerrigan will be the focus of the campaign, and the story will revolve around the possibility of her redemption. The Protoss-themed Legacy of the Void will be the final expansion, with the Dark Templar Zeratul attempting to raise funds and obtain supplies through diplomatic missions among his people.
The Wings of Liberty campaign contains several missions with unique features, such as lava that floods the battlefield every five minutes, forcing the player to move their units to high ground before they're destroyed. In another mission, enemy units will only attack the player at night, forcing the player into a form of siege warfare. Finally, in one mission, the player must use a single unit, a Spectre, to influence the tide of an AI-controlled battle. The single player missions are highly customizable and are featured in the StarCraft IICommunity Zone. Between missions, players can choose units, buildings, and upgrades that are not available in the multiplayer missions. A major new addition to the map-making community will be the StarCraft II Marketplace, where high quality maps will be sold for a small fee as "premium maps" over Battle.net. The mode of payment has not yet been announced. Lead Designer Dustin Browder has mentioned that even maps like player-created Defense of the Ancients in Warcraft III would not meet the quality requirements to be branded as a premium map.
Wings of Liberty features approximately the same number of units as the original StarCraft.Some units from the original game have returned, some featuring new upgrades and abilities. For example, the Protoss Zealot, a melee unit from the original game, now has the researchable ability to dash forward and quickly reach nearby enemies as a refinement of its speed upgrade from the original. Other units have been replaced or removed entirely. Other changes to unit design have been inspired by story events in StarCraft and its expansion, StarCraft: Brood War, replacing old units with new or renamed versions which sport different attributes and abilities.Units in StarCraft II have new abilities, compared to the original, that encourage more complex interaction with the game environment. Among these are the inclusion of units that can traverse varying levels of terrain, or have the ability to teleport short distances.Some Protoss units can be warped into pylon-powered areas using the Warp Gate, a slight modification of an existing building called the Gateway. StarCraft II's campaign also has exclusive units which are only playable in the campaign and not in the regular multiplayer mode, though they are available for custom maps. These mostly consist of units which have been scrapped from development such as the Terran Diamondback as well as various returning units from the original StarCraft such as the Terran Wraith and Vulture.
Plot
Four years after the Brood War, the Dominion is once again the dominant Terran power in the Koprulu sector. News reports reveal that in the four years since the end of the Brood Wars the standing Dominion military forces have been reduced and trillions have been spent hunting down rebel forces that operate against the Dominion. For reasons unknown, Kerrigan gathered the swarm at Char and then vanished from sight. With the Zerg gone, the Protoss have once again taken a passive role in the galaxy. Jim Raynor has formed a revolutionary group named Raynor's Raiders in order to overthrow Dominion Emperor Arcturus Mengsk. On Mar Sara, Raynor meets with an old comrade, Tychus Findlay. Together, they liberate the local population from Dominion control and also discover a component of a mysterious Xel'Naga artifact. As the Zerg begin to overrun Mar Sara, Raynor arranges an evacuation to his battlecruiser, theHyperion, captained by Matt Horner.
The Raiders embark on a series of missions to find the remaining pieces of the Xel'Naga artifact, which they sell to the enigmatic Moebius Foundation in order to fund their revolution. Along the way, they meet with Gabriel Tosh, a rogue Dominion psychic assassin known as a Spectre, and Ariel Hanson, a researcher on the Zerg and leader of a small farming colony. The Raiders perform missions to help Tosh procure the raw materials to train new Spectres. They also aid Hanson as she attempts to secure her colonists who are caught between the Zerg infesting their planets and the Protoss attempting to eradicate the infestation. Horner also arranges a series of missions to undermine Mengsk, recovering intelligence information about his war crimes and broadcasting them to the Dominion. Finally, Zeratul sneaks aboard the Hyperion to deliver a psychic crystal which allows Raynor to share visions involving an ominous prophecy where Zerg-Protoss hybrids and an enslaved Zerg swarm wipe out Humanity and the Protoss. The vision reveals that only Kerrigan has the power to prevent the eradication of all life in the sector and beyond.
After collecting more artifact pieces, Raynor's forces encounter Dominion battleships at the pre-agreed Moebius Foundation rendezvous point. The Moebius Foundation is revealed to be under the control of Valerian Mengsk, Arcturus' son. Valerian, intending to show himself as a worthy successor to his father, asks Raynor to help him invade Char and use the artifact to restore Kerrigan's humanity, thus weakening the Zerg. To the initial dismay of the crew, Raynor agrees. With Valerian's aid Raynor recovers the final artifact piece and the Raiders and Dominion invade Char. The Dominion fleet is severely damaged by the heavy Zerg defenses, but Raynor secures a foothold on Char and rendezvous with Dominion forces led by Horace Warfield. Warfield is injured and appoints Raynor commander of the Dominion survivors. The combined forces push towards the main Hive Cluster of the planet, protecting the artifact while it charges energy, and the artifact eventually destroys all Zerg within its blast radius. Raynor's team finds Kerrigan restored to human form; however, Tychus reveals that he made a deal with Arcturus Mengsk, trading Kerrigan's life for his own freedom. Raynor defends Kerrigan from Tychus' attempt to kill her, shooting Tychus in the process. The closing scene shows Raynor carrying Sarah Kerrigan across the battlefield in his arms.
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