Friday 5 July 2013

TEMPLE RUN OZ

TEMPLE RUN










The most thrilling running experience now comes to the yellow brick road! Reached No. 1 across the globe within hours of launch! Check out all-new China Girl.....


What's New

  • Fans, this update should address the black screen issue some of you may have experienced with the latest update. Thanks for all your support and be sure to keep the ‘meters’ running!
  • Fans, check out what you have been waiting for in this action-packed update! Now you can run as China Girl and change up your Oz costume!
  • All-new China Girl – though tiny in size, she is packed with speed and a big attitude!
  •  Brand new Oz costumes – run in top hat outfit or mysterious magician robe!

SCREENSHOTS






                                                                                                                

DOWNLOAD LINKS.....

You can Download BlueStack(An Android Emulator) here

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                                  You can Download Temple Run OZ (An Android Game) here

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Wednesday 26 June 2013

JETPACK JOYRIDE

JETPACK JOYRIDE


Jetpack Joyride is a side-scrolling action video game created by Halfbrick Studios and currently available for the iPod Touch, iPhone, iPad, BlackBerry PlayBook, BlackBerry 10, PlayStation Portable, PlayStation 3, PlayStation Vita,Android, Windows 8 devices, Windows Phone 8, and Facebook. It is a sequel to Monster Dash, and features the same protagonist, Barry Steakfries, who the player controls as he steals a jet pack from a top-secret laboratory.

The game has received several accolades from various iOS game critics and received many awards for its easy, one-touch controls and continuous gameplay. It won several Game of the Year awards from mobile device media.

GAMEPLAY

The game makes use of a simple, one-touch system to control the acceleration of the jetpack. The objective is to travel as far as possible, collect coins, and avoid hazards such as zappers, missiles and high-intensity laser beams. As the player travels, golden coloured "Spin Tokens" appear occasionally on the screen, which the player can collect. These spin tokens, at the end of the run, unlock a slot machine (one token equals one spin) which gives the player various prizes, ranging from coins to additional spin tokens to a head-start to a player revival to explosives that can propel the player's body some distances after being killed. In case the player does not wish to spin the slot machine, he or she can cash in each spin token for 50 coins.

Rainbow-coloured boxes with gears can also be found throughout the game. When touched by the player, Barry is provided with a vehicle which lasts until he hits an obstacle. The currently available vehicles are a chopper, robotic machines such as dragons and robots, teleport/gravity suits and a plane shaped like a bird which ejects banknotes.

These vehicles are also available in Magnetic and Golden upgrades that can be accessed in The Stash. During the course of the game, the following vehicles are found at an interval of about 300-500 meters. Coins collected during gameplay can be used in the in-game store known as "The Stash". Within The Stash there are several sub-sections. These consist of aesthetic upgrades such as character and jetpack appearance, limited use utilities, and gadgets and vehicle upgrades which provide permanent upgrades. Players can also access their profile, view achievements linked to both Game Center and OpenFeint, and purchase in-game currency using their credit card.

The player is provided with three missions at a time. Each individual mission carries one to three stars, depending on its difficulty. When each mission is completed, the stars are added to the player's experience level and a fresh mission appears. Once the number of stars required for the experience level are achieved, the level increases and a coin reward is given. Once the last level of skill is reached, the player is given the choice to either play the game without any more missions, or trade the Level 15 stars to start the game with new missions, getting a badge showing that the complete set of missions have been achieved. Mission unlocks are available in The Stash, which allow the player to get the stars for a mission without achieving it through gameplay.

SCREEN SHOTS:-







TO PLAY IT ON PC DOWNLOAD BLUESTACK FROM HERE:-
                                                                        MIRROR LINK: 

                
  

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IT IS SIMPLY A EMULATOR FOR ANDROID YOU CAN THEN PLAY ALL ANDROID GAMES ON YOUR PC

 JETPACK JOYRIDE APK
                                                                        MIRROR LINK: 

                
  

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AMAZING ALEX

AMAZING ALEX

Amazing Alex is a physics-based puzzle game created by Rovio Entertainment, the developer of popular multiplatform strategy puzzle video game Angry Birds. Initially it was announced by Rovio's CEO Mikael Hed on Yle's breakfast television. The game is based on Casey's Contraptions, a game created by Noel Llopis (Snappy Touch) and Miguel Ángel Friginal (Mystery Coconut), whose rights were acquired by Rovio. The game features educational elements and revolves around Alex, described as a curious boy with interest in building things. The goal of game is to make various Rube Goldberg-type chain reaction machines work. The game is very similar to The Incredible Machine, originally released in 1993.

SCREEN SHOTS:-




TO PLAY IT ON PC DOWNLOAD BLUESTACK FROM HERE:-
                                                                        MIRROR LINK: 

                
  

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                                                                    :D

IT IS SIMPLY A EMULATOR FOR ANDROID YOU CAN THEN PLAY ALL ANDROID GAMES ON YOUR PC

 AMAZING ALEX APK
                                                                        MIRROR LINK: 

                
  

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Stealth Bastard Deluxe

Stealth Bastard Deluxe

Stealth Bastard Deluxe: Tactical Espionage Arsehole is a 2D platform video gamedeveloped and published by Curve Studios for Microsoft Windows. Its mechanics revolve around stealth, and the gameplay has been likened to that of Metal Gear Solid andSuper Meat Boy.The player controls a goggle-wearing clone who must make his way through a testing facility filled with hazards and robot sentries by staying in the shadows, risking instant death if he is spotted by an enemy. The game was first released on 4 November 2011 as Stealth Bastard as a free download for Microsoft Windows. An expanded version, Stealth Bastard Deluxe, was released for Windows viaSteam the following November. It subsequently became available for OS X and Ubuntuin April 2013 along with The Teleporter Chambers DLC released the previous month. Versions are also planned for the PlayStation 3 and PlayStation Vita and are due for release in the summer of 2013 under the name Stealth Inc: A Clone in the Dark.


SCREEN SHOTS:-





TO PLAY IT ON PC DOWNLOAD BLUESTACK FROM HERE:-
                                                                        MIRROR LINK: 

                
  

                                  Visit links wait for 5 seconds, Skip Ad
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                                                                    :D

IT IS SIMPLY A EMULATOR FOR ANDROID YOU CAN THEN PLAY ALL ANDROID GAMES ON YOUR PC

STEALTH BASTARD DELUXE APK
                                                                        MIRROR LINK: 

                
  

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                                                                    :D
         

Monday 24 June 2013

SUBWAY SURFER

SUBWAY SURFER

Subway Surfers is an "endless running" mobile game co-developed by Kiloo, a private company based in Denmark and SYBO Games. Launched in 2012, "World Tour" is the theme of the game, wherein cities like New York, Rio de Janeiro, Sydney, Rome, Tokyoand Miami have been featured till now. Available on the iOS and Android platforms, the game features three default characters; Jake, Tricky and Fresh as they dash and dodge trains to escape from the grumpy inspector and his dog.
The objective of this game is to run as far as possible in an endless game world by avoiding randomly generated obstacles that require the player to either jump (slide finger forward), duck (slide finger backwards) and dodge the oncoming trains in a precise manner.

History

"Subway Surfers: Halloween" was the game's first version, released in October 2012. This was followed by "Subway Surfers: Holiday". World Tour series started with "Subway Surfers World Tour: New York", which was released in January 2013 followed by "Subway Surfers World Tour: Rio" releasing in February 2013. The next version was "Subway Surfers World Tour: Rome", which was released in March 2013, followed by "Subway Surfers World Tour: Sydney" in April 2013. Then there was "Subway Surfers World Tour: Tokyo",released in May 2013, followed by "Subway Surfers World Tour: Miami", which is the latest version released in June 2013. The version that will be released in July 2013 is "Subway Surfers World Tour: Lima". The version that will be released in August 2013 is "Subway Surfers World Tour: Boston"

SCREEN SHOTS:-



                                                                        MIRROR LINK: 

                
  

                                  Visit links wait for 5 seconds, Skip Ad
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                                                                    :)
                                                                    :D
                                                                      :)
                                                                    :D
         
Source:-
Wikipedia
Google Images


PORTAL 2


PORTAL 2


Portal 2 is a first-person puzzle-platform video game developed and published by Valve Corporation. It is the sequel to Portal (2007) and was released on April 19, 2011 forMicrosoft Windows, Mac OS X, PlayStation 3, and Xbox 360. The retail versions of the game are distributed by Electronic Arts, while online distribution of the Windows and OS X versions is handled by Valve's content delivery service, Steam. Portal 2 was announced on March 5, 2010, following a week-long alternate reality game based on new patches to the original game. Before the game's release on Steam, the company released the Potato Sack, a second multi-week alternate reality game, involving 13 independently developed titles which culminated in a distributed computing spoof to release Portal 2 several hours early.

Portal 2 mainly comprises a series of puzzles that must be solved by teleporting the player's character and simple objects using the "dual portal device" (better known as the portal gun), a device that can create inter-spatial portals between two flat planes. The game's modified physics engine allows momentum to be retained through these portals, which must be used creatively to negotiate the game's challenges. The game retains Portal's gameplay elements, and adds new features, including tractor beams, laser redirection, bridges made of light, and paint-like gels that give surfaces special properties, such as accelerating the player's speed or allowing the player to jump higher. These gels were created by the team from the Independent Games Festival-winning DigiPen student project Tag: The Power of Paint.

In the single-player campaign, the player returns as the human Chell, who has awoken from stasis after many years. Chell must navigate the now-dilapidated Aperture Science Enrichment Center with the portal gun while the facility is rebuilt by the reactivated GLaDOS, an artificially intelligent computer. The storyline introduces new characters, including: Wheatley (Stephen Merchant) and Cave Johnson (J. K. Simmons). Ellen McLain reprised the role of GLaDOS. Jonathan Coulton and The National each produced a song for the game. Portal 2 also includes a two-player cooperative mode, in which the robotic player-characters Atlas and P-Body are each given a portal gun and are required to work together to solve test chamber puzzles designed to require cooperation. Valve provided post-release support for the game, including additional downloadable content and a simplified map editor to allow players to create and share test chambers with others.

Some reviewers expressed concern about the difficulty of expanding Portal into a full sequel but critics universally praised Portal 2. The game's writing, pacing, and dark humor were highlighted as stand-out elements, and critics applauded the voice work of McLain, Merchant, and Simmons. Reviews also highlighted the new gameplay elements, the game's challenging but surmountable learning curve, and the additional cooperative mode. Some gaming journalists ranked Portal 2 among the top games of 2011, and several named it their Game of the Year.



Gameplay

Portal 2 is a first-person perspective puzzle game. Players take the role of Chell in the single-player campaign, as one of two robots—Atlas and P-Body—in the cooperative campaign, or as a simplistic humanoid icon in community-developed puzzles. These three characters can explore and interact with the environment. Characters can withstand limited damage but will die after sustained injury. There is no penalty for falling onto a solid surface, but falling into bottomless pits or toxic pools kills the player character immediately. When Chell dies in the single-player game, the game restarts from a recent checkpoint;in the cooperative game, the robot respawns shortly afterwards without restarting the puzzle. The goal of both campaigns is to maneuver through the Aperture Science facility. While most of the game takes place in modular test chambers with clearly defined entrances and exits, other parts occur in behind-the-scenes areas where the objectives are less clear.

The initial tutorial levels guide the player through the general movement controls and illustrate how to interact with the environment. The player must solve puzzles using the portal gun, formally known as the Aperture Science Handheld Portal Device, which can create two portals connecting two distant surfaces depicted as matte white, continuous, and flat. Characters can use these portals to move between rooms or to "fling" objects or themselves across a distance. Outlines of placed portals are visible through walls and other obstacles for easy location.

Game elements include Thermal Discouragement Beams (lasers), Excursion Funnels (tractor beams), and Hard Light Bridges, all of which can be transmitted through portals. Aerial Faith Plates launch the player or objects through the air and sometimes into portals. The player must disable turrets or avoid their line of sight. The Weighted Storage Cube has been redesigned, and there are new types: Redirection Cubes, which have prismatic lenses that redirect laser beams, and spherical Edgeless Safety Cubes. The heart-decorated Weighted Companion Cube reappears briefly. Early demonstrations included Pneumatic Diversity Vents, shown to transport objects and transfer suction power through portals, but these do not appear in the final game because the technology was not ready in time. All of these game elements open locked doors, help or hamper the character from reaching the exit.

Paint-like gels can be used to impart certain properties to surfaces or objects coated with them. Gels are dispensed from pipes and can be transported through portals.Players can use Orange Propulsion Gel to cross surfaces more quickly, blue Repulsion Gel to bounce from a surface,and white Conversion Gel to allow many surfaces to accept portals. Some surfaces, such as grilles, cannot be coated with a gel. Water can block or wash away gels, returning the surface or object to its normal state.

The game includes a two-player cooperative mode. Two players can use the same console with a split screen, or can use a separate computer or console; Microsoft Windows, Mac OS X, and PlayStation 3 users can play with each other regardless of platform; a patch provided in late 2012 added split-screen support for Windows and Mac OS X users under "Big Picture" mode. Both player-characters are robots that control separate portal guns and can use the other character's portals. Each player's portals are of a different color scheme, one is blue and purple and the other is orange and red. A calibration chamber separates the characters to teach the players to use the communication tools and portals. Most later chambers are less structured and require players to use both sets of portals for laser or funnel redirection, launches, and other maneuvers. The game provides voice communication between players, and online players can temporarily enter a split-screen view to help coordinate actions. Players can "ping" to draw the other player's attention to walls or objects, start countdown timers for synchronized actions, and perform joint gestures such as waving or hugging. The game tracks which chambers each player has completed and allows players to replay chambers they have completed with new partners.

Portal 2's lead writer Erik Wolpaw estimates each campaign to be about six hours long. Portal 2 contains in-game commentary from the game developers, writers, and artists. The commentary, accessible after completing the game once, appears on node icons scattered through the chambers. According to Valve, each of the single-player and cooperative campaigns is 2 to 2.5 times as long as the campaign in Portal, with the overall game five times as long.


Plot

The Portal series takes place in the Half-Life universe. The events in Portal take place between the first and second Half-Life games;while Portal 2 is set "a long time after" the events in Portal and Half-Life 2.

Before Portal, Aperture Science conducted experiments to determine whether human subjects could safely navigate dubious "test chambers". GLaDOS, a rogue artificial intelligence construct that ran the Aperture Science Enrichment Center, killed everyone within the facility with a neurotoxin. At the end of the first game the protagonist Chell destroys GLaDOS and momentarily escapes the facility, but is dragged back inside by an unseen figure with a robotic voice, later identified by writer Erik Wolpaw as the "Party Escort Bot."A promotional comic shows estranged Aperture Science employee Doug Rattmann, who used graffiti to guide the player in Portal, placing Chell into suspended animation for an indefinite amount of time in an effort to save her life, leading to the beginning of Portal 2.

Single-player campaign

Chell wakes to find herself in a stasis chamber modeled after a motel room. An announcer's voice guides her through a cognitive test before she is put back to sleep. When she awakens again, many years have passed and the Aperture Science facility has become dilapidated and overgrown. Wheatley (Stephen Merchant), a personality core, moves the room—located in one of hundreds of shipping containers in a large warehouse—and the pair attempt to escape via the test chambers. In the process, they discover the dormant GLaDOS (Ellen McLain) and accidentally reactivate her. GLaDOS, who has not forgiven Chell for murdering her, separates Chell from Wheatley and then begins rebuilding the facility.
GLaDOS begins testing Chell in a series of new test chambers until Wheatley helps Chell to escape. The pair sabotage the turret and neurotoxin manufacturing plants before confronting GLaDOS. Chell performs a "core transfer", replacing GLaDOS with Wheatley in the hardware that controls the facility. Wheatley quickly becomes intoxicated with power and places GLaDOS's personality into a module powered by a potato battery. GLaDOS then claims to remember Wheatley's original purpose; she claims that he is an "intelligence dampening sphere" that was originally designed to be "the dumbest moron who ever lived", producing illogical thoughts to hamper GLaDOS's decision-making processes in an attempt to make her less dangerous. Wheatley angrily denies this and throws Chell and GLaDOS into an elevator shaft that leads to an abandoned area of the facility, miles underground.

After they have landed, GLaDOS is abducted by a bird while Chell explores the decommissioned section of the facility from where she ascends through a series of old test chambers in chronological order, the decor slowly changing from 1950s styles to one similar to that is seen early in the game. As she navigates the chambers, Chell regularly receives audio recordings of Aperture Science's CEO, Cave Johnson (J. K. Simmons). The player learns that Johnson became increasingly embittered and deranged as his company lost money and prestige, which led to him being fatally poisoned by moon dust. His assistant Caroline (McLain) became a test subject for a mind-to-computer transfer experiment, and ultimately became the model for GLaDOS. Chell reunites with GLaDOS, and the two form a reluctant partnership to stop Wheatley before his incompetence causes the reactors to fail and destroy the facility. As they make their way through the old test chambers, GLaDOS struggles with the revelation about Caroline.

Chell and GLaDOS return to the modern facility and face Wheatley, who is driven by GLaDOS's old hardware to continue to test them. Wheatley tricks Chell into a series of deathtraps. Chell escapes because of Wheatley's clumsiness and lack of logical thinking, and makes her way to his chamber. In their final confrontation, Chell attaches three corrupted personality cores (Nolan North) to the body that Wheatley inhabits, allowing GLaDOS to initiate a second core transfer and put herself back in control. Just as Chell is about to conclude the core transfer, Wheatley reveals that he has booby-trapped the process. With the facility's reactor on the brink of meltdown, the roof collapses, revealing the night sky. Chell shoots a portal at the moon overhead, causing the vacuum of space to pull her and Wheatley through the other portal still inside the chamber. GLaDOS pulls Chell back inside, where she falls unconscious, leaving Wheatley stranded in space with a corrupt, space-obsessed personality core.

When Chell awakens, GLaDOS says that she learned valuable lessons about humanity from her Caroline personality. She promptly deletes this aspect of her personality and reverts to her usual antagonistic attitude. She finally allows Chell to leave the facility and says that trying to harm Chell has proven so difficult that she has chosen to let her go. Chell is taken to the surface and, after a brief opera, containing the turrets singing a song entitled "Cara Mia Addio", enters a wheat field from a corrugated metal shed. The charred and battered Weighted Companion Cube, supposedly incinerated during the events of Portal, is thrown through the door after her before the door slams shut.In the epilogue, Wheatley floats helplessly through space and expresses regrets about betraying Chell.

Cooperative campaign

The cooperative story takes place after the single-player campaign and has some ties into it, but players are not required to play them in that order. Player characters Atlas and P-Body are bipedal robots who navigate five sets of test chambers together, each with a fully functioning portal gun. After completing a test chamber, the robots are disassembled and reassembled at the next chamber. After completing each set of chambers, they are returned to a central hub. The puzzles in each set of chambers focus on a particular testing element or puzzle-solving technique. In the first four sets, GLaDOS prepares the robots to venture outside of the test systems of Aperture Laboratories to recover data disks. She destroys them and restores their memories to new bodies—which also happens when they die in a test chamber hazard. At first, GLaDOS is excited about her non-human test subjects, but later becomes dissatisfied because the two robots cannot truly die. At the end of the story, the robots discover and gain entry to "the Vault", where humans are stored in stasis. GLaDOS gives thanks to the robots on locating the humans, whom she sees as new test subjects. She then violently disassembles the robots, telling them, "We still have a lot of work to do."

SCREEN SHOTS:-




                                             
    Visit links wait for 5 seconds, Skip Ad
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                                        TORRENTZ DOWNLOAD 

        (you will have to download utorrent to download this file)
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Source:-
Wikipedia
Google Images


STARCRAFT II: WINGS OF LIBERTY


STARCRAFT II: WINGS OF LIBERTY

StarCraft II: Wings of Liberty is a military science fiction real-time strategy video game developed and released by Blizzard Entertainment for Microsoft Windows and Mac OS X. A sequel to the award-winning 1998 video game StarCraft and its expansion set Brood War, the game was released worldwide on July 27, 2010. It is split into three installments: the base game with the subtitle Wings of Liberty, an expansion pack Heart of the Swarm, as well as an upcoming expansion pack Legacy of the Void.

The game revolves around three species: the Terrans, human exiles from Earth; the Zerg, a super-species of assimilated life forms;and the Protoss, a technologically advanced species with vast mental powers. Wings of Liberty focuses on the Terrans, while the expansions Heart of the Swarm and Legacy of the Void will focus on the Zerg and Protoss, respectively. The game is set four years after the events of 1998's StarCraft: Brood War, and follows the exploits of Jim Raynor as he leads an insurgent group against the autocratic Terran Dominion. The game includes both new and returning characters and locations from the original game.

The game was met with very positive reviews from critics, receiving an aggregated score of 93% from Metacritic. Similar to its predecessor, StarCraft II was praised for its engaging gameplay, as well as its introduction of new features and improved storytelling. The game was criticized for lacking features that existed in the originalStarCraft game including LAN play and the ability to switch between multiplayer regions. At the time of its release, StarCraft II became the fastest selling real-time strategy game of all time, with over three million copies sold worldwide in the first month.

Gameplay

Wings of Liberty has 29 playable campaign missions, but only 26 of them are playable in a single playthrough since three missions are choice-related alternates. There is one secret mission named "Piercing the Shroud", which can be unlocked on the "Media Blitz" mission, by destroying a Science Facility in a corner of the map.StarCraft II features the return of the three species from the original game: Protoss, Terran, and Zerg. In the Terran campaign, the original StarCraft briefing room is replaced with an interactive version of the battlecruiser Hyperion, with Jim Raynor, now a bitter and hard-drinking mercenary captain, as the central character. In a departure from previous Blizzard games, the campaign is non-linear, with Raynor taking jobs for money and using that money to buy additional units and upgrades. Although each play through will vary, the end result remains consistent, keeping the storyline linear. Vice President Rob Pardo stressed that each campaign will function very differently. The Terran campaign, Wings of Liberty, places players in a mercenary-style campaign, as Terran rebel group Raynor's Raiders raise funds by taking assignments from outside groups. The second release, Heart of the Swarm, will be Zerg-focused and have role-playing elements. Kerrigan will be the focus of the campaign, and the story will revolve around the possibility of her redemption. The Protoss-themed Legacy of the Void will be the final expansion, with the Dark Templar Zeratul attempting to raise funds and obtain supplies through diplomatic missions among his people.

The Wings of Liberty campaign contains several missions with unique features, such as lava that floods the battlefield every five minutes, forcing the player to move their units to high ground before they're destroyed. In another mission, enemy units will only attack the player at night, forcing the player into a form of siege warfare. Finally, in one mission, the player must use a single unit, a Spectre, to influence the tide of an AI-controlled battle. The single player missions are highly customizable and are featured in the StarCraft IICommunity Zone. Between missions, players can choose units, buildings, and upgrades that are not available in the multiplayer missions. A major new addition to the map-making community will be the StarCraft II Marketplace, where high quality maps will be sold for a small fee as "premium maps" over Battle.net. The mode of payment has not yet been announced. Lead Designer Dustin Browder has mentioned that even maps like player-created Defense of the Ancients in Warcraft III would not meet the quality requirements to be branded as a premium map.

Wings of Liberty features approximately the same number of units as the original StarCraft.Some units from the original game have returned, some featuring new upgrades and abilities. For example, the Protoss Zealot, a melee unit from the original game, now has the researchable ability to dash forward and quickly reach nearby enemies as a refinement of its speed upgrade from the original. Other units have been replaced or removed entirely. Other changes to unit design have been inspired by story events in StarCraft and its expansion, StarCraft: Brood War, replacing old units with new or renamed versions which sport different attributes and abilities.Units in StarCraft II have new abilities, compared to the original, that encourage more complex interaction with the game environment. Among these are the inclusion of units that can traverse varying levels of terrain, or have the ability to teleport short distances.Some Protoss units can be warped into pylon-powered areas using the Warp Gate, a slight modification of an existing building called the Gateway. StarCraft II's campaign also has exclusive units which are only playable in the campaign and not in the regular multiplayer mode, though they are available for custom maps. These mostly consist of units which have been scrapped from development such as the Terran Diamondback as well as various returning units from the original StarCraft such as the Terran Wraith and Vulture.
Plot

Four years after the Brood War, the Dominion is once again the dominant Terran power in the Koprulu sector. News reports reveal that in the four years since the end of the Brood Wars the standing Dominion military forces have been reduced and trillions have been spent hunting down rebel forces that operate against the Dominion. For reasons unknown, Kerrigan gathered the swarm at Char and then vanished from sight. With the Zerg gone, the Protoss have once again taken a passive role in the galaxy. Jim Raynor has formed a revolutionary group named Raynor's Raiders in order to overthrow Dominion Emperor Arcturus Mengsk. On Mar Sara, Raynor meets with an old comrade, Tychus Findlay. Together, they liberate the local population from Dominion control and also discover a component of a mysterious Xel'Naga artifact. As the Zerg begin to overrun Mar Sara, Raynor arranges an evacuation to his battlecruiser, theHyperion, captained by Matt Horner.

The Raiders embark on a series of missions to find the remaining pieces of the Xel'Naga artifact, which they sell to the enigmatic Moebius Foundation in order to fund their revolution. Along the way, they meet with Gabriel Tosh, a rogue Dominion psychic assassin known as a Spectre, and Ariel Hanson, a researcher on the Zerg and leader of a small farming colony. The Raiders perform missions to help Tosh procure the raw materials to train new Spectres. They also aid Hanson as she attempts to secure her colonists who are caught between the Zerg infesting their planets and the Protoss attempting to eradicate the infestation. Horner also arranges a series of missions to undermine Mengsk, recovering intelligence information about his war crimes and broadcasting them to the Dominion. Finally, Zeratul sneaks aboard the Hyperion to deliver a psychic crystal which allows Raynor to share visions involving an ominous prophecy where Zerg-Protoss hybrids and an enslaved Zerg swarm wipe out Humanity and the Protoss. The vision reveals that only Kerrigan has the power to prevent the eradication of all life in the sector and beyond.

After collecting more artifact pieces, Raynor's forces encounter Dominion battleships at the pre-agreed Moebius Foundation rendezvous point. The Moebius Foundation is revealed to be under the control of Valerian Mengsk, Arcturus' son. Valerian, intending to show himself as a worthy successor to his father, asks Raynor to help him invade Char and use the artifact to restore Kerrigan's humanity, thus weakening the Zerg. To the initial dismay of the crew, Raynor agrees. With Valerian's aid Raynor recovers the final artifact piece and the Raiders and Dominion invade Char. The Dominion fleet is severely damaged by the heavy Zerg defenses, but Raynor secures a foothold on Char and rendezvous with Dominion forces led by Horace Warfield. Warfield is injured and appoints Raynor commander of the Dominion survivors. The combined forces push towards the main Hive Cluster of the planet, protecting the artifact while it charges energy, and the artifact eventually destroys all Zerg within its blast radius. Raynor's team finds Kerrigan restored to human form; however, Tychus reveals that he made a deal with Arcturus Mengsk, trading Kerrigan's life for his own freedom. Raynor defends Kerrigan from Tychus' attempt to kill her, shooting Tychus in the process. The closing scene shows Raynor carrying Sarah Kerrigan across the battlefield in his arms.

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